A club logo should not force you to replace the show behind it. Load the mark once, turn it into a separate layer and decide exactly where, how and when it appears while the visual engine keeps moving underneath.

Every local image or video starts in the same media bank. Keep it in Normal when you want it to behave like a main visual on the A/B bus. Switch it to Layer when it should sit above the active scene or video — a club logo, event identity, sponsor mark, announcement loop or any graphic that needs the show behind it.
The important difference is architectural: firing a Layer does not replace the main scene. The visual master composes it as another live element, below the dedicated Brand overlay, and sends that same composition to the audience surface.
A transparent PNG is the cleanest starting point for most logos. Leave sensible breathing room, but avoid a huge empty border: the Layer controls can trim transparent padding, yet a tidy source is easier to place. JPG, GIF and local video also work when the identity needs a background or motion. For projector use, favour a simple silhouette, strong contrast and lettering that survives distance.
Open the item's Layer controls and drag the mark into position. You can scale it from 8% to 140% of the frame, rotate it through −180° to 180°, set opacity and choose contain or cover. Centre, full frame, four corners and lower-third presets give you repeatable starting points; safe-area guidance helps keep the identity away from uncertain screen edges.
Then choose how it joins the pixels: Normal for a literal logo, Screen for light that opens into darker visuals, or Add for a stronger luminous result. A drag or pinch on the output remains direct, so adaptation happens on the canvas rather than in a separate graphics editor.
The Layer can react independently through Off, Energy, Beat or Both. Off keeps the mark steady. Energy follows the changing intensity of the incoming audio. Beat gives it pulse. Both combines the two. If the response is not moving, first confirm the audio route with the audio return guide; a visual cannot react to a signal the browser is not receiving.
The entrance has its own vocabulary: Glow, Flash, Zoom, Slide, Wave, Glitch, Fade and Pulse. These are eight selectable entry FX, not a baked animation imposed on every logo. The choice stays attached to that media item, so a restrained venue mark and an aggressive event sting do not need to behave alike.
Set a visible time between 3 and 30 seconds, then a return interval between 10 and 120 seconds. You can still fire the Layer manually whenever the room calls for it. If you enable AUTO for that item while the show is playing, the conductor uses those two values to bring it back without turning it into a permanent watermark.
That gives you two useful rhythms from the same asset: a deliberate manual hit for an event name at the drop, or a recurring club identity that returns briefly through the night. A video layer loops only inside its visible window.
Your image or video bytes stay on the device. A cloud show can retain the name, settings and relink metadata, but it does not upload the media file. Free provides one local media item up to 15 MB; Web Pro expands the bank to 21 items at 30 MB each.
The same media bank now covers two different performance needs: material that becomes the main visual and material that joins the composition as a reactive layer. If you want to prepare the rest of the bank, the own-video guide covers formats and set organisation. LumaDeck plays and composes those files live; it does not edit, generate, record or export them.
Load a logo, switch it to Layer and shape its first live appearance.
Open LumaDeck